Which is not to say that the game can’t be difficult when it wants to, as some of the later challenges are extremely punishing – especially given the general lack of checkpointing. The quality of design is exemplary throughout and we genuinely don’t think there’s a dud in the whole game, even if some are rather easy. Many of the concepts are used only once or twice and never seen again, from possessing poison-spitting piranha plants to navigate invisible platforms, to using chain chomps to set up complex snooker-like trick shots. A lot of these are platforming challenges, but there’s also multiple types of races, combat trials, boss battles, 2D sections, visual puzzles, and mini-games like RC racing and jump rope (which have their own online leaderboards).